![]() As the game progresses, you will encounter more monsters with see invisible, limiting its effectiveness (unless paired with something like displacement). This can also double as an offensive aid that helps you keep targets off-balance while picking them off from a distance, e.g., with projectiles or polearms. Invisibility is a good evasive aid, usually resulting in hostile attackers missing more often unless you stay in one place it is especially useful in the early game, where few monsters will have see invisible, and can aid in escape from unexpectedly powerful foes. Bumping into invisible monsters will anger them - this is potentially fatal in the case of the watch and shopkeepers. Tame and peaceful monsters that have a way to turn invisible, including spellcasters, only do so if you have see invisible this is particularly dangerous if you got the property from drinking a non-blessed potion of see invisible, as you will not be able to see them once it expires. Pets gain no benefits from being invisible, as it does not affect monster-versus-monster combat, and will only make them harder to keep track of. Invisibility has a number of perks for especially crafty players. Stalkers and black lights are always generated invisible. Tame and peaceful monsters will only use these if you can currently see invisible. Monsters will make use of the wand and the potion, which is always permanent for them, and the disappear monster mage spell renders its caster invisible. Pets cannot gain invisibility from eating stalkers. ![]()
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